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Headline : Another Crab’s Treasure is a cheery, accessible take on Dark Souls

Read more from the original article on here at www.theverge.com.




Tags : #another #crabs #treasure #cheery #accessible #take #dark #souls



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Another Crab’s Treasure isn’t shy about its inspirations. If an area titled “The Sands Between” isn’t clue enough, this colorful soulslike about a crab questing to retrieve his shell serves up constant reminders of FromSoftware’s oeuvre, especially Sekiro: Shadows Die Twice. That doesn’t make Another Crab’s Treasure just another FromSoftware clone in an increasingly crowded field. Another Crab’s Treasure is a different beast: a rare soulslike with a sense of humor, plenty of undersea pizzazz, and a surprisingly accessible take on the formula.

The difference is immediately apparent as our crustacean hero, Kril, is dropped into a vibrant world of undersea hijinks, murderous sealife, and oil slicks, all presented in primary colors. Even the mountains of junk that litter the seafloor are colorful. That junk becomes your friend, both as currency (in the form of microplastics) and as, in lieu of his shell, Kril dons shot glasses, soggy tennis balls, and even a gun for protection.

Another Crab’s Treasure’s SpongeBob-esque color palette isn’t just an inviting alternative to the gloomy worlds of typical soulslikes, however. For the first time in years of playing these games, I could reliably see what was going on throughout my playthrough. Kril pops from the background, and enemies are easily distinguishable. Combined with a simplified combat loop consisting of only four stats, Another Crab’s Treasure boasts an impressive baseline accessibility compared to its predecessors.

To bolster this strong foundation, Another Crab’s Treasure also includes a raft of assist features that rebalance the game’s combat. Players can reduce incoming damage, lower enemy health, improve the durability of your improvised shell, increase dodge invincibility frames and parry windows — though, the game never actually tells you how to parry — and even slow the game down. Fall damage, which is only taken when falling into the abyss, can be reduced or removed, as can the risk of losing your microplastics on death. Dying at a boss will also see you respawn nearby, with items in tow, rather than at the last checkpoint. Of course, as developer Aggro Crab’s marketing has spotlighted, you can also replace Kril’s shell with a gun that one-shots everything.

Read more from the original article on here at www.theverge.com.


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